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		<title>ASCII-World - new forum posts</title>
		<link>http://www.ascii-world.com/forum/start</link>
		<description>Posts in forums of the site &quot;ASCII-World&quot; - One Stop ASCII Central Website; Games, Art, All</description>
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				<guid>http://www.ascii-world.com/forum/t-181508#post-580790</guid>
				<title>Binary Dinosaurus.</title>
				<link>http://www.ascii-world.com/forum/t-181508/binary-dinosaurus#post-580790</link>
				<description></description>
				<pubDate>Thu, 10 Sep 2009 07:56:22 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>Link to Binary Dinosaurus added to <a href="http://www.ascii-world.com/miscellaneous-websites-and-links">miscellaneous-websites-and-links</a></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9929">ASCII-World News / Latest news.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-181508/binary-dinosaurus">Binary Dinosaurus.</a>
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				<guid>http://www.ascii-world.com/forum/t-24837#post-548680</guid>
				<title>Re: Guess what number im thinking.</title>
				<link>http://www.ascii-world.com/forum/t-24837/guess-what-number-im-thinking#post-548680</link>
				<description></description>
				<pubDate>Thu, 30 Jul 2009 14:44:14 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p><a href="http://www.ascii-world.com/guessit:casio-fx-9860">http://www.ascii-world.com/guessit:casio-fx-9860</a></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9930">ASCII-World News / Updates, fixes etc.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-24837/guess-what-number-im-thinking">Guess what number im thinking.</a>
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				<guid>http://www.ascii-world.com/forum/t-12998#post-373063</guid>
				<title>Re: guess the number topic</title>
				<link>http://www.ascii-world.com/forum/t-12998/guess-the-number-topic#post-373063</link>
				<description></description>
				<pubDate>Mon, 02 Feb 2009 09:56:05 +0000</pubDate>
				<wikidot:authorName>E.K.Virtanen</wikidot:authorName>								<content:encoded>
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						 <p>Thanks rCX. Cool to get new versions for this one. Ill add your code in guess-it page when i get back home from work.</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-12998/guess-the-number-topic">guess the number topic</a>
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				<guid>http://www.ascii-world.com/forum/t-12998#post-372222</guid>
				<title>Re: guess the number topic</title>
				<link>http://www.ascii-world.com/forum/t-12998/guess-the-number-topic#post-372222</link>
				<description></description>
				<pubDate>Sun, 01 Feb 2009 04:07:14 +0000</pubDate>
				<wikidot:authorName>rCX</wikidot:authorName>								<content:encoded>
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						 <p>Really cool project. Here's one in MATLAB. I was going to write one if FASM for DOS as well.</p> <div class="code"> <pre> <code>% Guess what number for MATLAB 7.5.0 % rCX. 2009, public domain MIN = 1; MAX = 100; Plr_Guess = -1; while true() clc %Clear Command Window Randomed = uint8(rand() * ((MAX + 1) - MIN) + MIN); rounds = 0; disp(['Ok, i think random integer between ',num2str(MIN),' and ',num2str(MAX),'.']) disp('Your job is to guess what it is in as minimal tries as possible.') disp(' ') disp('After your every guess, ill give you hint is my number higher or lower than your guess.') disp('You can exit by ''guessing'' 0.') disp('Press any key to start game.') pause clc while true() rounds = rounds + 1; disp(['This is round number: ',num2str(rounds),'.']) Plr_Guess = str2num(input('Give your guess: ','s')); %'s' tells MATLAB to return input as string if Plr_Guess == 0 return %exit program elseif Plr_Guess &gt; Randomed disp('My number is smaller...') elseif Plr_Guess &lt; Randomed disp('My number is higher...') elseif Plr_Guess == Randomed break else return %exit program end disp(' ') end disp('You got it!!!') disp(['It took ',num2str(rounds),' rounds to guess right number.']) disp(' ') key = input('Do you want to play again? Enter ''y'' or ''n''. ','s'); if ~strcmp(key,'y') &amp;&amp; ~strcmp(key,'Y') break end end</code> </pre></div> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-12998/guess-the-number-topic">guess the number topic</a>
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				<guid>http://www.ascii-world.com/forum/t-117684#post-348602</guid>
				<title>New FreeBasic snippet.</title>
				<link>http://www.ascii-world.com/forum/t-117684/new-freebasic-snippet#post-348602</link>
				<description></description>
				<pubDate>Mon, 05 Jan 2009 15:41:50 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>Uberneat <a href="http://www.ascii-world.com/ascii-and-low-res-cube">ASCII and low-res Cube</a> by Hezad, added now in <a href="http://ascii-world.wikidot.com/freebasic-snippets">FreeBasic snippets</a></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9929">ASCII-World News / Latest news.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-117684/new-freebasic-snippet">New FreeBasic snippet.</a>
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				<guid>http://www.ascii-world.com/forum/t-103637#post-309524</guid>
				<title>Re: Low ASCII character symbols</title>
				<link>http://www.ascii-world.com/forum/t-103637/low-ascii-character-symbols#post-309524</link>
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				<pubDate>Sat, 15 Nov 2008 19:17:39 +0000</pubDate>
				<wikidot:authorName>Kevin Markwell</wikidot:authorName>				<wikidot:authorUserId>235177</wikidot:authorUserId>				<content:encoded>
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						 <p>Thank you very much for the information, i had not considered that they were mainly designed for games. It makes a lot of sense. i'm sure i will keep visiting this site because there are several areas i have not explored yet. Best wishes with the site.</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9934">ASCII board. / Other ASCII.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-103637/low-ascii-character-symbols">Low ASCII character symbols</a>
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				<guid>http://www.ascii-world.com/forum/t-103637#post-307699</guid>
				<title>Re: Low ASCII character symbols</title>
				<link>http://www.ascii-world.com/forum/t-103637/low-ascii-character-symbols#post-307699</link>
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				<pubDate>Thu, 13 Nov 2008 15:23:44 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi Kevin (and anonymous MystikShadows)</p> <p>Thanks for your feedback about the site. To be honest, i havent worked much lately with this site since i am way overworked currently.<br /> Site has existed pertty long, i think year 4 is goin on now. This is third "version" we have complited. First was pure html/frame site, made by MystikShadows. I think i do have copy of it in my secondary computer and i have planned to keep it online too someway.</p> <p>Second site was build around TikiWiki software, but it was a bit mistake for us. Pretty quickly after moving to tikiwiki, we decided to move here where we are currently.</p> <p>Hopefully this site can give you information as much as you need. If not, ask and we see if we could help.</p> <p>E.K.Virtanen</p> <p>p.s Mystik, yeah, youre old and your heart wont even survive flight over atlantic ocean :P</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9934">ASCII board. / Other ASCII.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-103637/low-ascii-character-symbols">Low ASCII character symbols</a>
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				<guid>http://www.ascii-world.com/forum/t-103637#post-307667</guid>
				<title>Re: Low ASCII character symbols</title>
				<link>http://www.ascii-world.com/forum/t-103637/low-ascii-character-symbols#post-307667</link>
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				<pubDate>Thu, 13 Nov 2008 14:21:59 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>The charaacters themselves were designed because back then (in 11981) when ASCII came back to the PC world, there was no extended character set (128-255). Remember that back (prior to 1981) games were being made, and people started wanting some standard characters to make games out of, for example, the smiley face for classic rogue light games, the card suits symbols, the man and woman symbol and the other you can see in the 0-31 characters). The ASCI values of those symbols are one thing and were original designed to control output on the old computers that had continuous paper instead of a monitor for output. When the hardware fonts were stored in ROM somewhere, the addded 0 to 31 graphics to for the reasons above. and with the extended character set (128-255) well text graphics became what they have been since ASCII became the standard. :).</p> <p>I wrote an article on the history of ASCII here for a little different point of view.<br /> <a href="http://www.ascii-world.com/history">http://www.ascii-world.com/history</a></p> <p>Hope this helped answer your question.</p> <p>And E.K. One comment about my age here, and I'm going to Finland to kick your butt..LOL.</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9934">ASCII board. / Other ASCII.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-103637/low-ascii-character-symbols">Low ASCII character symbols</a>
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				<guid>http://www.ascii-world.com/forum/t-103637#post-304146</guid>
				<title>Low ASCII character symbols</title>
				<link>http://www.ascii-world.com/forum/t-103637/low-ascii-character-symbols#post-304146</link>
				<description></description>
				<pubDate>Sun, 09 Nov 2008 17:01:43 +0000</pubDate>
				<wikidot:authorName>Kevin Markwell</wikidot:authorName>				<wikidot:authorUserId>235177</wikidot:authorUserId>				<content:encoded>
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						 <p>i'm interested in the origins of the control character symbols 0 to 31 (decimal), for example in codepage 437. Wikipedia and other sites seem to say that the symbols were designed at Wang Computer. There is very little information about the graphics themselves. Does anyone know?</p> <p>P.S. i've just found this site, and like it a lot.</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9934">ASCII board. / Other ASCII.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-103637/low-ascii-character-symbols">Low ASCII character symbols</a>
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				<guid>http://www.ascii-world.com/forum/t-81906#post-240765</guid>
				<title>SilverQuest: an 80&#039;s ASCII Online Experience</title>
				<link>http://www.ascii-world.com/forum/t-81906/silverquest:an-80-s-ascii-online-experience#post-240765</link>
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				<pubDate>Sat, 16 Aug 2008 01:08:31 +0000</pubDate>
				<wikidot:authorName>Ouren</wikidot:authorName>				<wikidot:authorUserId>184605</wikidot:authorUserId>				<content:encoded>
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						 <p>"SilverQuest" is an Online role playing game, that was developed in 2 days. SilverQuest's art style and game play are both inspired from 1980s game found on the Atari, such as "Adventure" and &lt;a href="<a href="http://en.wikipedia.org/wiki/Rogue_(computer_game">http://en.wikipedia.org/wiki/Rogue_(computer_game</a>)"&gt;"Rogue"&lt;/a&gt;. SilverQuest is free to play, and offers a unique online habitat for hanging out, chatting, and having little adventures.</p> <p>We will update the game, adding new things to do about once every 2 weeks, it'll be fun and simple, and I hope you all will give it a try when it is ready.</p> <p>Thanks, and I hope you all will have fun!</p> <p>Links:<br /> You can download from my website: <a href="http://operagn.co.nr/">http://operagn.co.nr/</a><br /> Or you can just click &lt;a href="<a href="http://web.mac.com/wozilla/OGN/SilverQuest_files/Silver%20Quest.zip">http://web.mac.com/wozilla/OGN/SilverQuest_files/Silver%20Quest.zip</a>"&gt;here&lt;/a&gt; to get the game.</p> <p>-Wolfgang Wozniak</p> <p>P.S. Yes, all of it is supposed to look like that. :P<br /> P.P.S. No, I didn't want to make an overly large post.</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9932">ASCII board. / Websites.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-81906/silverquest:an-80-s-ascii-online-experience">SilverQuest: an 80's ASCII Online Experience</a>
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				<guid>http://www.ascii-world.com/forum/t-76136#post-236101</guid>
				<title>Re: Variety of programs in various BASIC</title>
				<link>http://www.ascii-world.com/forum/t-76136/variety-of-programs-in-various-basic#post-236101</link>
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				<pubDate>Thu, 07 Aug 2008 18:49:52 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Hi Gordon.</p> <p>You site seems somehow familiar. Unfortunately i am not been able to do anykind of link check in long long time.<br /> I will try to do so in next week-end and update your informations there too.</p> <p><em>E.K.Virtanen</em></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9937">Support &amp; feedback. / Support &amp; Feedback.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-76136/variety-of-programs-in-various-basic">Variety of programs in various BASIC</a>
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				<guid>http://www.ascii-world.com/forum/t-76136#post-225827</guid>
				<title>Variety of programs in various BASIC</title>
				<link>http://www.ascii-world.com/forum/t-76136/variety-of-programs-in-various-basic#post-225827</link>
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				<pubDate>Wed, 23 Jul 2008 10:29:19 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>I am not sure if my site is still listed here perhaps under an earlier name, as I believe it was at one time. But for many years I have been producing programs in a variety of versions of BASIC which can be freely downloaded along with a fee tutorials of mine from <a href="http://www.sigord.co.uk/">http://www.sigord.co.uk/</a></p> <p>Some of the progams can also safely be run online from menus displayed.</p> <p>Gordon</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9937">Support &amp; feedback. / Support &amp; Feedback.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-76136/variety-of-programs-in-various-basic">Variety of programs in various BASIC</a>
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				<guid>http://www.ascii-world.com/forum/t-74121#post-222095</guid>
				<title>Re: Irony (and Ebony, heh)</title>
				<link>http://www.ascii-world.com/forum/t-74121/irony-and-ebony-heh#post-222095</link>
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				<pubDate>Thu, 17 Jul 2008 11:16:04 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>UH?<br /> I dont agree practically in anything with BVOCS. I dont need any crappy MS compilers. If VB dies, then it does so. Best basic dialects today does not come from MS, and that is only a good thing.</p> <p><em>E.K.Virtanen</em></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-74121/irony-and-ebony-heh">Irony (and Ebony, heh)</a>
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				<guid>http://www.ascii-world.com/forum/t-74121#post-219715</guid>
				<title>Re: Irony (and Ebony, heh)</title>
				<link>http://www.ascii-world.com/forum/t-74121/irony-and-ebony-heh#post-219715</link>
				<description></description>
				<pubDate>Mon, 14 Jul 2008 00:56:27 +0000</pubDate>
				<wikidot:authorName>MystikShadows</wikidot:authorName>				<wikidot:authorUserId>11043</wikidot:authorUserId>				<content:encoded>
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						 <p>Not sure what BVOCS means but BASIC is far from dead. And whether you're talking about DOS or Console BASIC or others, BASIC is far from dead. There are plenty other languages getting on the dissapearing list and will be there long before BASIC is. There's still plenty of BASIC compilers (commercial and open source) out there so nah, I'm not bying the BASIC is dead one damn bit. :)…</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-74121/irony-and-ebony-heh">Irony (and Ebony, heh)</a>
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				<guid>http://www.ascii-world.com/forum/t-74121#post-219519</guid>
				<title>Irony (and Ebony, heh)</title>
				<link>http://www.ascii-world.com/forum/t-74121/irony-and-ebony-heh#post-219519</link>
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				<pubDate>Sun, 13 Jul 2008 17:00:38 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>It's kind of funny that with VB officially dead (2005) and buried (2008) we have people still playing around with Clan of the Cave Bear (DOS) tools like QB and FB.</p> <p>The irony comes in with web sites that are entirely GUI, have RSS feeds, and other stuff that tired old QB must look at like flying cars from the Jetsons.</p> <p>Of course you won't see me lining up to use that .Net crap myself. I keep hoping it will die and we'll get a new and decent Windows Basic compiler from Microsoft. I <em>wanted</em> to love FB but it is such a pile of 1982 that I can't even be bothered to download newer versions.</p> <p>Things are so bad I start to wonder if we shouldn't make a tombstone for Basic. R.I.P.</p> <p>- BVOCS</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-74121/irony-and-ebony-heh">Irony (and Ebony, heh)</a>
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				<guid>http://www.ascii-world.com/forum/t-42543#post-198837</guid>
				<title>Re: PCOPY! #70 Submission Deadline</title>
				<link>http://www.ascii-world.com/forum/t-42543/pcopy-70-submission-deadline#post-198837</link>
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				<pubDate>Tue, 17 Jun 2008 16:27:34 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Oh boy, i were at holidays and i didnt leave a list of places to my partner where to post about new release of PCopy. My bad, but enjoy <a href="http://forum.basicprogramming.org/index.php?topic=274.0">http://forum.basicprogramming.org/index.php?topic=274.0</a> :)</p> <p><em>E.K.Virtanen</em></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-42543/pcopy-70-submission-deadline">PCOPY! #70 Submission Deadline</a>
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				<guid>http://www.ascii-world.com/forum/t-67745#post-197373</guid>
				<title>Files and images back online.</title>
				<link>http://www.ascii-world.com/forum/t-67745/files-and-images-back-online#post-197373</link>
				<description></description>
				<pubDate>Mon, 16 Jun 2008 16:09:48 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>In past few weeks, there has been problems with file hosting of ASCII-World.<br /> Problems should be now solved and files + images are back online.</p> <p><em>E.K.Virtanen</em></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9929">ASCII-World News / Latest news.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-67745/files-and-images-back-online">Files and images back online.</a>
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				<guid>http://www.ascii-world.com/forum/t-65147#post-196952</guid>
				<title>Re: Ascii/Ansi compo</title>
				<link>http://www.ascii-world.com/forum/t-65147/ascii-ansi-compo#post-196952</link>
				<description></description>
				<pubDate>Mon, 16 Jun 2008 09:39:02 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Neat one. Though i noticed this now since i was at holiday last two weeks.</p> <p><em>E.K.Virtanen</em></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9934">ASCII board. / Other ASCII.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-65147/ascii-ansi-compo">Ascii/Ansi compo</a>
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				<guid>http://www.ascii-world.com/forum/t-65147#post-184960</guid>
				<title>Ascii/Ansi compo</title>
				<link>http://www.ascii-world.com/forum/t-65147/ascii-ansi-compo#post-184960</link>
				<description></description>
				<pubDate>Fri, 06 Jun 2008 20:41:25 +0000</pubDate>
				<wikidot:authorName>zefyros</wikidot:authorName>				<wikidot:authorUserId>139865</wikidot:authorUserId>				<content:encoded>
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						 <p>Please visit <a href="http://www.disassembly.tk">disassembly.tk</a> and participate with your stuff.<br /> There's a week time left: deadline on Saturday the 14th of June.<br /> Two part ASCII-compo, freestyle ANSI and tracked Adlib music competitions.<br /> So, if there's some activity on this site or in the ASCII-scene, now it's time to shine<br /> If have any questions, please ask.<br /> Cheers.</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9934">ASCII board. / Other ASCII.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-65147/ascii-ansi-compo">Ascii/Ansi compo</a>
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				<guid>http://www.ascii-world.com/forum/t-63162#post-176588</guid>
				<title>Re: fbTUI</title>
				<link>http://www.ascii-world.com/forum/t-63162/fbtui#post-176588</link>
				<description></description>
				<pubDate>Sat, 31 May 2008 20:50:15 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Hi man. Been while since last time heard of you.<br /> Been quiet at a-w.com. We mostly talk at basicprogramming.org.</p> <p>Your tui sounds interesting. Im in need of one soon ;)<br /> See link for more <a href="http://forum.basicprogramming.org/index.php?topic=242.0">http://forum.basicprogramming.org/index.php?topic=242.0</a></p> <p>E.K.Virtanen</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9933">ASCII board. / Software.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-63162/fbtui">fbTUI</a>
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				<guid>http://www.ascii-world.com/forum/t-63162#post-175563</guid>
				<title>fbTUI</title>
				<link>http://www.ascii-world.com/forum/t-63162/fbtui#post-175563</link>
				<description></description>
				<pubDate>Fri, 30 May 2008 18:55:23 +0000</pubDate>
				<wikidot:authorName>rickclark58</wikidot:authorName>				<wikidot:authorUserId>12672</wikidot:authorUserId>				<content:encoded>
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						 <p>Hey Folks,</p> <p>Still no internet connect yet I'm afraid. Hopefully, soon.</p> <p>However, I haven't been just laying around. :) While working on a couple of programs, I decided that I needed an easy to use gui system for FB. Since there really isn't one (that I know of) that is written in pure FB, I decided to write my own. Right now I have the main desk object and menu object working. The desk object is the core gui object that is the container for the menu and window objects. The window object is a container for the different control objects such as a textbox, label, button, etc. The syntax is quite easy to use. For example:</p> <p>sub MessageHandler (objID as integer, e as EVENT)</p> <p>'handle message</p> <p>end sub</p> <p>dim mydesk as desk = desk([options])</p> <p>CreatMenu [options]<br /> AddNewMenuItem [options]<br /> …<br /> desk.menu.ShowMenu<br /> desk.ProcessMessage = @MessageHandler<br /> desk.ShowDesk<br /> desk.Run</p> <p>The run command enters into the gui message loop. The MessageHandler sub is a user defined sub that you would use to handle any messages generated by the system. The objID is the id of the object you used when you created the object and the e as EVENT is the FB ScreenEvent record that is passed from the desk message loop. You pass the address of your message handler to the desk ProcessMessage before you run the desk object.</p> <p>Next time I can get online I'll post some screen shots.</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9933">ASCII board. / Software.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-63162/fbtui">fbTUI</a>
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				<guid>http://www.ascii-world.com/forum/t-52954#post-143829</guid>
				<title>Re: I am still alive</title>
				<link>http://www.ascii-world.com/forum/t-52954/i-am-still-alive#post-143829</link>
				<description></description>
				<pubDate>Sat, 12 Apr 2008 20:23:09 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Hi rdc.<br /> You cant even imagine how damn much i have wondered where the hell you are.<br /> Good to know youre still kicking :)</p> <p>Your projects sounds darn interesting (as usual), specially that book is something i would love to read. Game sounds HUGE. I want to know more details, and now i got to wait a whole month here?</p> <p>Anyway, hopefully we get you back soon.</p> <p>E.K.Virtanen</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-52954/i-am-still-alive">I am still alive</a>
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				<guid>http://www.ascii-world.com/forum/t-52954#post-143345</guid>
				<title>I am still alive</title>
				<link>http://www.ascii-world.com/forum/t-52954/i-am-still-alive#post-143345</link>
				<description></description>
				<pubDate>Fri, 11 Apr 2008 21:13:58 +0000</pubDate>
				<wikidot:authorName>rickclark58</wikidot:authorName>				<wikidot:authorUserId>12672</wikidot:authorUserId>				<content:encoded>
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						 <p>Hey Guys,</p> <p>Just a little note to let you know I am still kicking. I will, hopefully, have my own connection next month some time. I have had a hard time finding an ISP that I could afford down here in Austin.</p> <p>Even though I haven't been online, I have been working on a few things. I have an ascii (of course) space trading game in the works. Over 500 computer generated star systems to explore, numerous alien races, full economics model including banking and stock market, trade legally or smuggle or both, tactical combat system, create a space corporation or remain small and mobile, with open-ended game play. The object is to gain a least a billion credits but you play the game as long as you like.</p> <p>I am also kicking around the idea of a book on rogue-like development using ascii. There might be a small market for that type of book since people are still interested in RL development. We'll see how that goes.</p> <p>I hope everyone is well. See you all soon.</p> <p>Rick</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-52954/i-am-still-alive">I am still alive</a>
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				<guid>http://www.ascii-world.com/forum/t-12520#post-140409</guid>
				<title>Re: ASCII Nudes Collection</title>
				<link>http://www.ascii-world.com/forum/t-12520/ascii-nudes-collection#post-140409</link>
				<description></description>
				<pubDate>Mon, 07 Apr 2008 21:31:25 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>It was expanded today significantly from 30 pieces to a whopping 100 pieces. Enjoy!</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9932">ASCII board. / Websites.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-12520/ascii-nudes-collection">ASCII Nudes Collection</a>
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				<guid>http://www.ascii-world.com/forum/t-42543#post-140104</guid>
				<title>Re: PCOPY! #70 Submission Deadline</title>
				<link>http://www.ascii-world.com/forum/t-42543/pcopy-70-submission-deadline#post-140104</link>
				<description></description>
				<pubDate>Mon, 07 Apr 2008 15:14:08 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Hi peoples.</p> <p>We are not dead, actually we are planning to release next issue of PCopy! e-zine (issue #70) at the end of this month.<br /> All contributions are welcomed, as usual :) We cant do this with out you folks.</p> <p>MystikShadows is a editor in chief for this issue, but e-zine is the same as allways.</p> <p>PCopy! website is at <a href="http://pcopy.wikidot.com/">http://pcopy.wikidot.com/</a> and you can contribute articles, editorials, letters, comics, reviews, previews, news and everything to <span class="wiki-email">moc.liamg|ffats.ypocp#moc.liamg|ffats.ypocp</span></p> <p>Alternative emails;<br /> <span class="wiki-email">moc.liamg|dlrowiicsa#moc.liamg|dlrowiicsa</span><br /> <span class="wiki-email">moc.liamg|swodahskitsym#moc.liamg|swodahskitsym</span></p> <p>E.K.Virtanen, da Mystiks little helper.</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-42543/pcopy-70-submission-deadline">PCOPY! #70 Submission Deadline</a>
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				<guid>http://www.ascii-world.com/forum/t-46451#post-123745</guid>
				<title>3 years full.</title>
				<link>http://www.ascii-world.com/forum/t-46451/3-years-full#post-123745</link>
				<description></description>
				<pubDate>Wed, 12 Mar 2008 16:22:04 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>ASCII-World had it's 3'rd anniversary at March 5'th. 1094 days line was passed then. Currently age of ASCII-World in days is over 1100. Precise number today is 1101.</p> <p>I am glad now after looking around programming websites around the web. Resources of computers does get better all the time and learning to make 2D and 3D graphics gets easier in same speed.<br /> Still, new ASCII applications does pop-up nearly every week.</p> <p>How come this is possible? Why newbies does still start with ASCII when simple 2D is easy to do after few weeks of learning?</p> <p>I have allways thought that ASCII game is like a book. Book cant beat the movie? Maybe because it does leave visual part of the fun for reader? In same way, i think ASCII games does work.<br /> Game is the story and the action, but visual side comes from your own imagination. There is no way 3D can beat that?</p> <p style="text-align: center;"><iframe src="http://www.shnetworks4.net/~asciiwor/downloads/rand.php" align="midle" frameborder="0" height="300" scrolling="no" width="" class="" style=""></iframe></p> <p><em>E.K.Virtanen</em></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9929">ASCII-World News / Latest news.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-46451/3-years-full">3 years full.</a>
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				<guid>http://www.ascii-world.com/forum/t-46386#post-123557</guid>
				<title>Domain is back.</title>
				<link>http://www.ascii-world.com/forum/t-46386/domain-is-back#post-123557</link>
				<description></description>
				<pubDate>Wed, 12 Mar 2008 12:03:31 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>Time goes fast. I did pay bills for our domain ascii-world.com two days too late. This why, it did took nearly a week until we got it back to work.<br /> At any point, there were no danger for loosing it to some other person.</p> <p>E.K.Virtanen</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9929">ASCII-World News / Latest news.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-46386/domain-is-back">Domain is back.</a>
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				<guid>http://www.ascii-world.com/forum/t-42543#post-110792</guid>
				<title>PCOPY! #70 Submission Deadline</title>
				<link>http://www.ascii-world.com/forum/t-42543/pcopy-70-submission-deadline#post-110792</link>
				<description></description>
				<pubDate>Wed, 20 Feb 2008 23:33:31 +0000</pubDate>
				<wikidot:authorName>MystikShadows</wikidot:authorName>				<wikidot:authorUserId>11043</wikidot:authorUserId>				<content:encoded>
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						 <p>The new deadline is set for March 24th and the release planned during the week after.</p> <p>There's still time, but there's no point waiting for the last day ;-). So get cracking folks (your knuckles that is) and start writing up the goods. The earlier the better.</p> <p>I have one contribution and planning on a few more. at least.</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-42543/pcopy-70-submission-deadline">PCOPY! #70 Submission Deadline</a>
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				<guid>http://www.ascii-world.com/forum/t-34486#post-88896</guid>
				<title>PCopy! #60 is released.</title>
				<link>http://www.ascii-world.com/forum/t-34486/pcopy-60-is-released#post-88896</link>
				<description></description>
				<pubDate>Wed, 09 Jan 2008 08:08:53 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>Issue #60 is out.<br /> <a href="http://www.shnetworks4.net/~asciiwor/pcopy/issue60/">HTML</a> and <a href="http://www.shnetworks4.net/~asciiwor/pcopy/issue60/PCopy60.zip">.zip</a>.</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-34486/pcopy-60-is-released">PCopy! #60 is released.</a>
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				<guid>http://www.ascii-world.com/forum/t-29529#post-81959</guid>
				<title>Re: PCopy! #60 deadline is closing.</title>
				<link>http://www.ascii-world.com/forum/t-29529/pcopy-60-deadline-is-closing#post-81959</link>
				<description></description>
				<pubDate>Wed, 19 Dec 2007 17:16:56 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>There is still one major article badly under work and interview is 70% finished.<br /> Fact is i cant make this happen before christmas.<br /> I have work everyday until saturday, when i do wake up at 03:45am since i got to be at work like 5am.<br /> Right after i get back home, we need to drive to my hometown, bit over 250km.</p> <p>Since situation is this, i can only move deadline at 2'nd of January 2008. This is only way to make sure there is enough time to do and build next issue so its not bug hell.</p> <p>Sorry.</p> <p>E.K.Virtanen</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-29529/pcopy-60-deadline-is-closing">PCopy! #60 deadline is closing.</a>
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				<guid>http://www.ascii-world.com/forum/t-30537#post-77763</guid>
				<title>Important notice about our file host.</title>
				<link>http://www.ascii-world.com/forum/t-30537/important-notice-about-our-file-host#post-77763</link>
				<description></description>
				<pubDate>Mon, 10 Dec 2007 09:52:17 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>All files, images and related what are hosted at <a href="http://www.shnetworks2.net">http://www.shnetworks2.net</a> has now moved to <a href="http://www.shnetworks4.net">http://www.shnetworks4.net</a>.<br /> I have tried to change correct url everywhere but there is slight chance that i forgot something.</p> <p>In that case, just change "2" to "4" in url and you should be ok to go.<br /> Ill try to check everything in this day.</p> <p>E.K.Virtanen</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9929">ASCII-World News / Latest news.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-30537/important-notice-about-our-file-host">Important notice about our file host.</a>
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				<guid>http://www.ascii-world.com/forum/t-30444#post-77497</guid>
				<title>More Pascal related links.</title>
				<link>http://www.ascii-world.com/forum/t-30444/more-pascal-related-links#post-77497</link>
				<description></description>
				<pubDate>Sun, 09 Dec 2007 14:27:19 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>I have just added three new links at <a href="http://www.ascii-world.com/pascal-related-links">Pascal Related Links</a>.<br /> All are links to tutorials which i think are really good ones.</p> <p>E.K.Virtanen</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9930">ASCII-World News / Updates, fixes etc.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-30444/more-pascal-related-links">More Pascal related links.</a>
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				<guid>http://www.ascii-world.com/forum/t-29529#post-76026</guid>
				<title>Re: PCopy! #60 deadline is closing.</title>
				<link>http://www.ascii-world.com/forum/t-29529/pcopy-60-deadline-is-closing#post-76026</link>
				<description></description>
				<pubDate>Wed, 05 Dec 2007 20:15:40 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Hi peoples.</p> <p>Just reminding you that deadline for next PCopy issue is in 10 days.<br /> To see more, check <a href="http://pcopy.wikidot.com">http://pcopy.wikidot.com</a><br /> About PCopy! in last issue in last published issue.</p> <p>All contributions at <span class="wiki-email">moc.liamg|ffats.ypocp#moc.liamg|ffats.ypocp</span><br /> Alternative emails at <a href="http://pcopy.wikidot.com/contact">http://pcopy.wikidot.com/contact</a></p> <p>Thank you. We could not do this with out you :)</p> <p>E.K.Virtanen</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-29529/pcopy-60-deadline-is-closing">PCopy! #60 deadline is closing.</a>
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				<guid>http://www.ascii-world.com/forum/t-29719#post-75265</guid>
				<title>tinyBasic with smallBasic</title>
				<link>http://www.ascii-world.com/forum/t-29719/tinybasic-with-smallbasic#post-75265</link>
				<description></description>
				<pubDate>Tue, 04 Dec 2007 03:56:19 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <div class="code"> <pre> <code>''' TinyBASIC, by Nicholas Christopoulos '' A SmallBASIC example :) DIM variables(26) '' variables (one for each letter) DIM stack(10) '' executor''s stack (GOSUB/FOR-NEXT/WHILE-WEND) DIM labels(), program() DEF varidx(name) = asc(left(name))-65 ip = -1 '' next command to execute (-1 = none, -2 = error) sp = 0 '' stack pointer CLS print cat(2);"TinyBASIC v1";cat(-2) print "A 450-line (with expression parser) SmallBASIC example" print print "Type HELP for catalog." print "Type QUIT to exit..." print print "READY" print repeat input "&gt; ", inpstr inpstr = trim(upper(inpstr)) cmd = trim(leftof(inpstr+" ", " ")) '' get command name if len(cmd) par = trim(rightof(inpstr, " ")) if isnumber(cmd) '' store command addcmd val(cmd), par else '' execute command execute cmd, par fi fi until cmd="QUIT" end '' Store command to memory sub addcmd(num, cmd) local i, ins, rep ins = len(labels): rep = -1 for i = 0 to len(labels)-1 if labels(i) = num then rep=i:exit if labels(i) &gt; num then ins=i:exit next if rep = -1 '' new record if len(cmd) '' no error, insert (or append) insert labels, ins, num insert program, ins, cmd fi else if len(cmd) '' replace program(rep) = cmd else '' erase delete labels, rep delete program, rep fi fi end '' set value to a variable sub setvar(varname, varval) local idx if len(varname)&gt;1 TBError "ILLEGAL VARIABLES NAME, USE ONE-CHAR NAMES" else idx = varidx(varname) varval = trim(varval) if left(varvar) = chr(34) '' it is a string variables(idx) = disclose(varval) else '' it is an expression variables(idx) = tbeval(varval) fi fi end '' execute a TB command sub execute(cmd, par) local idx, i, var, vstr local parA, tstr, fstr, f, num if cmd in ["END", "NEW"] '' new program or end of program; syntax: NEW or END ip = -1 sp = 0 if cmd="NEW" erase labels, commands '' clear program dim variables(26) '' clear variables print:print "* DONE *":print fi elif cmd in ["QUIT", "REM"] '' do nothing elif cmd="LET" '' assigns a value to a variable; syntax: LET variable = expression sinput par; var, "=", vstr setvar var, vstr elif cmd="LIST" '' prints the program, syntax: LIST if len(labels) for i=0 to len(labels)-1 print using "####: &amp;"; labels(i); program(i) next else TBError "NO PROGRAM IN MEMORY" fi elif cmd="RUN" '' run the program, syntax: RUN ip = 0 while ip&lt;len(labels) last_ip = ip cmd = trim(leftof(program(ip)+" ", " ")) par = trim(rightof(program(ip), " ")) execute cmd, par if ip = -2 print "* ERROR AT ";labels(last_ip);" *" sp = 0 exit elif ip = -1 print:print "* DONE *":print sp = 0 exit else ip = ip + 1 fi wend elif cmd="INPUT" '' get a value form console, syntax: INPUT [prompt,] variable split par, ",", para, chr(34)+chr(34) use trim(x) if len(para) = 0 ip = -2 else if len(para) = 2 idx = 1 input disclose(para(i)); vstr else idx = 0 input "? ", vstr fi setvar para(idx), vstr fi elif cmd="PRINT" '' print to console, syntax: PRINT [var1 [, varN]] split par, ",", para, chr(34)+chr(34)+"()" use trim(x) for vstr in para if left(vstr)=chr(34) '' print string print disclose(vstr); " "; else '' print number (expression) print tbeval(vstr); " "; fi next print elif cmd in ["GOTO", "GOSUB"] '' Syntax: GOTO line or GOSUB line search labels, val(par), idx if idx = -1 TBError "LABEL "+par+" DOES NOT EXIST" else if cmd="GOSUB" stack(sp) = ["R", ip] '' "R" = a ''return'' command must read it sp = sp + 1 fi ip = idx-1 fi elif cmd="RETURN" '' syntax: RETURN if sp &gt; 0 sp = sp - 1 if stack(sp)(0) = "R" '' later you can add code for FOR and WHILE ip = stack(sp)(1) else TBError "STACK MESS" fi else TBError "STACK UNDERFLOW" fi elif cmd="IF" '' IF! what else?. Syntax: IF expression THEN line [ ELSE line ] sinput par; vstr, " THEN ", tstr, " ELSE ", fstr if tbeval(vstr) execute "GOTO",tstr elif len(fstr) execute "GOTO",fstr fi elif cmd="SAVE" f=disclose(par) if len(f)=0 TBError "MISSING: FILENAME" else if isarray(labels) if instr(f, ".TBAS")=0 THEN f=f+".tbas" ELSE f=leftoflast(f, ".TBAS")+".tbas" open f for output as #1 for i=0 to len(labels)-1 print #1; labels(i); " "; program(i) next close #1 print:print "* DONE *":print else TBError "NO PROGRAM IN MEMORY" fi fi elif cmd="LOAD" f=disclose(par) if len(f)=0 TBError "MISSING: FILENAME" else ip = -1 sp = 0 erase labels, commands '' clear program dim variables(26) '' clear variables if instr(f, ".TBAS")=0 THEN f=f+".tbas" ELSE f=leftoflast(f, ".TBAS")+".tbas" open f for input as #1 while not eof(1) line input #1; vstr num = leftof (vstr, " ") par = rightof(vstr, " ") addcmd val(num), par wend close #1 print:print "* DONE *":print fi elif cmd="FILES" print files("*.tbas") elif cmd="HELP" PRINT print " ";cat(2);"TinyBASIC, v1";cat(-2) PRINT print " * All variables are real numbers." print " * There are 26 variables, one for each letter" print " * INPUT return real number (not string)" print " * IF-THEN accepts only line-numbers (IF x THEN line ELSE line)" print " * PRINT uses only , as separator" PRINT print " HELP";tab(15);"This screen" print " NEW";tab(15);"New program" print " RUN";tab(15);"Run program" print " LIST";tab(15);"Prints program to screen" print " SAVE";tab(15);"Saves program to disk" print " LOAD";tab(15);"Loads a program from disk" print " FILES";tab(15);"Prints the list of TB programs" print " REM";tab(15);"Remarks" print " GOTO";tab(15);"Transfers control to ..." print " LET";tab(15);"Assigns a value to a variable" print " PRINT";tab(15);"Prints an expression" print " INPUT";tab(15);"Inputs a value" print " IF";tab(15);" " print " GOSUB";tab(15);" " print " RETURN";tab(15);" " print " END";tab(15);"Terminate the program" PRINT else TBError "BAD COMMAND" fi end '' Run-time error sub TBError(errmsg) PRINT print chr(7);"* ";errmsg;" *" PRINT ip = -2 end '' ==== expression parser ==== '' evaluate an expression def TBEval(expr) local result, rmn, c result = 0 expr = ltrim(expr) if len(expr) then logical result, expr TBEval = result end '' number def valueof(byref expr) local c, i, v for i=1 to len(expr) c = mid(expr, i, 1) if not (c in "0123456789.") then exit next if i &lt; len(expr) v = left(expr, i-1) expr = mid(expr, i) else v = expr expr = "" fi valueof = val(v) end '' operators: ( ) or value sub parenth(byref l, byref expr) local op, vname op = left(expr) if op = "(" expr = mid(expr, 2) logical l, expr if left(expr)=")" then expr = mid(expr, 2) else if op in "0123456789." l = valueof(expr) '' elif, check for function else '' variable l = variables(varidx(expr)) expr = if(len(expr)&gt;1, mid(expr, 2), "") fi fi end '' unary operators: - + NOT sub unary(byref l, byref expr) local op if left(expr,3) = "NOT" op="NOT" expr = mid(expr,4) elif left(expr,1) in ["-", "+"] op=left(expr) expr=mid(expr,2) fi parenth l, expr if op="NOT" l = NOT l elif op="-" l = -l elif op="+" '' ignore it fi end '' operators: * / sub muldiv(byref l, byref expr) local op, r unary l, expr while left(expr) in "*/" op = left(expr) expr = mid(expr, 2) unary r, expr if op = "*" l *= r elif op = "/" if r=0 TBError "DIVISION BY ZERO" else l /= r fi fi wend end '' operators: + - sub addsub(byref l, byref expr) local op, r muldiv l, expr while left(expr) in "+-" op = left(expr) expr = mid(expr, 2) muldiv r, expr if op = "+" l += r elif op = "-" l -= r fi wend end '' returns the logical operator func getlogopr(expr) local idx, op3, op2, op1 op3=["AND"] op2=["OR", "&lt;=", "&gt;=", "=&lt;", "=&gt;", "&lt;&gt;"] op1=["=", "&gt;", "&lt;"] search op3, left(expr,3), idx if idx &gt;= 0 then getlogopr=op3(idx):exit search op2, left(expr,2), idx if idx &gt;= 0 then getlogopr=op2(idx):exit search op1, left(expr,1), idx if idx &gt;= 0 then getlogopr=op1(idx):exit getlogopr="" end '' logical and comparation operators sub logical(byref l, byref expr) local op, r addsub l, expr while getlogopr(expr) &lt;&gt; "" op = getlogopr(expr) expr = mid(expr, len(op)+1) addsub r, expr if op = "AND" l = l AND r elif op = "OR" l = l OR r elif op = "=" l = (l = r) elif op = "&lt;" l = l &lt; r elif op = "&gt;" l = l &gt; r elif op = "&gt;=" or op = "=&gt;" l = l &gt;= r elif op = "&lt;=" or op = "=&lt;" l = l &lt;= r elif op = "&lt;&gt;" l = l &lt;&gt; r fi wend end '</code> </pre></div> <p><a href="http://smallbasic.sourceforge.net/?q=node/139">http://smallbasic.sourceforge.net/?q=node/139</a></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-29719/tinybasic-with-smallbasic">tinyBasic with smallBasic</a>
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				<guid>http://www.ascii-world.com/forum/t-29529#post-74765</guid>
				<title>PCopy! #60 deadline is closing.</title>
				<link>http://www.ascii-world.com/forum/t-29529/pcopy-60-deadline-is-closing#post-74765</link>
				<description></description>
				<pubDate>Sun, 02 Dec 2007 20:06:05 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>Deadline is 15'th Dec. 2007.<br /> Submissions at <span class="wiki-email">moc.liamg|ffats.ypocp#moc.liamg|ffats.ypocp</span></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-29529/pcopy-60-deadline-is-closing">PCopy! #60 deadline is closing.</a>
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				<guid>http://www.ascii-world.com/forum/t-28081#post-71098</guid>
				<title>War card game for yaBasic.</title>
				<link>http://www.ascii-world.com/forum/t-28081/war-card-game-for-yabasic#post-71098</link>
				<description></description>
				<pubDate>Thu, 22 Nov 2007 20:54:16 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>errr…have fun i guess :D</p> <div class="code"> <pre> <code>// WAR Card Game for yaBasic // E.K.Virtanen 2007 // www.ascii-world.com // Public Domain // ==================================== Main loop of game CanExit = FALSE while(CanExit = FALSE) clear screen print "" print color("red") " --- War ---" print "" print " Card game for yaBasic." print " E.K.Virtanen, www.ascii-world.com" print " Public Domain" print "" print color("yellow") " 1.)"; : print " Play" print color("yellow") " 2.)"; : print " Help" print color("yellow") " 3.)"; : print " Quit" temp$ = inkey$ if temp$ = "1" gosub play if temp$ = "2" gosub help if temp$ = "3" CanExit = TRUE wend print "" print " Thank you for playing." end // ==================================== Play sub label play gosub createDeck // we need to create deck with what we play gosub shuffleDeck // and then we shuffle it gosub playGame // now we play return // ==================================== createDeck sub label createDeck dim cardColor$(4, 2) cardColor$(1, 1) = "red" : cardColor$(1, 2) = "Heart" : cardColor$(2, 1) = "red" : cardColor$(2, 2) = "Diamond" cardColor$(3, 1) = "white" : cardColor$(3, 2) = "Spade" : cardColor$(4,1) = "white" : cardColor$(4,2) = "Cross" // some nifty looping and MOD to get a deck of cards dim cardDeck(52, 2) for counter = 0 to 51 cardDeck(counter + 1, 1) = int(counter / 4 + 1) cardDeck(counter + 1, 2) = Mod(counter, 4) + 1 next counter return // ==================================== shuffleDeck sub label shuffleDeck dim temp(2) for counter = 1 TO 10000 // ten thousand rounds should be more than enough :D tempFirst = int(ran(52) + 1) tempSecond = int(ran(52) + 1) if tempFirst &lt;&gt; tempSecond then temp(1) = cardDeck(tempFirst, 1) temp(2) = cardDeck(tempFirst, 2) cardDeck(tempFirst, 1) = cardDeck(tempSecond, 1) cardDeck(tempFirst, 2) = cardDeck(tempSecond, 2) cardDeck(tempSecond, 1) = temp(1) cardDeck(tempSecond, 2) = temp(2) end if next counter return // ==================================== playGame sub label playGame canExit = false roundNumber = 0 cardNumber = 1 plrTotal = 0 cpuTotal = 0 clear screen print "" print color("red") " --- War ---" print "" print " You can start." while(canExit = false) print " Choose, do you want first or second card?" print color("yellow") " 1.)"; : print " First" print color("yellow") " 2.)"; : print " Second" print " Any other key for Cpu choose." choice$ = inkey$ print "" if(choice$ &lt;&gt; "1" and choice$ &lt;&gt; "2") gosub cpuChoose if choice$ = "1" then print " You take first." plrCard = cardNumber cpuCard = cardNumber + 1 end if if choice$ = "2" then print " Cpu takes first." plrCard = cardNumber + 1 cpuCard = cardNumber end if cardNumber = cardNumber + 2 roundNumber = roundNumber + 1 if cardNumber = 53 canExit = true gosub revealCards gosub whoWin clear screen wend print "" print " War is over and results are:" print color("yellow") " You: "; : print plrTotal; : print " cards." print color("red") " Cpu: "; : print cpuTotal; : print " cards." print "" print " Press any key for back to menu." inkey$ return // ==================================== whoWin sub label whoWin if cardDeck(plrCard, 1) &gt; cardDeck(cpuCard, 1) then print "" print color("green") " You win!" print " You got both cards. "; plrTotal = plrTotal + 2 if cardDeck(plrCard, 1) - cardDeck(cpuCard, 1) &gt; 8 print " You really did crash Cpu!" if cardDeck(plrCard, 1) - cardDeck(cpuCard, 1) &lt; 3 print " So tight!" end if if cardDeck(plrCard, 1) &lt; cardDeck(cpuCard, 1) then print "" print color("red") " You lose!" print " Cpu got both cards."; if cardDeck(cpuCard, 1) - cardDeck(plrCard, 1) &gt; 8 print " Cpu really did override you!" if cardDeck(cpuCard, 1) - cardDeck(plrCard, 1) &lt; 3 print " Close, so close!" cpuTotal = cpuTotal + 2 end if if cardDeck(plrCard, 1) = cardDeck(cpuCard, 1) then print "" print color("yellow") " It's a tie." print " Both got their own card." cpuTotal = cpuTotal + 1 : plrTotal = plrTotal + 1 end if print "" print color("yellow") " Winned cards after round: "; : print roundNumber print "" print " You: "; : print plrTotal print " Cpu: "; : print cpuTotal gosub uselessComments print "" print color("yellow") " Press a key for next round." inkey$ return // ==================================== uselessComments sub label uselessComments if plrTotal &gt; cpuTotal then temp$ = " You are leading here!!!" if plrTotal - cpuTotal &gt; 5 temp$ = " Making a good lead there." if plrTotal - cpuTotal &gt; 10 temp$ = " You trying to escape?" if plrTotal - cpuTotal &gt; 15 temp$ = " HEHE, youre really crushing Cpu here!!!" end if if plrTotal &lt; cpuTotal then temp$ = " You are loosing!!!" if cpuTotal - plrTotal &gt; 5 temp$ = " Cpu leads clearly!" if cpuTotal - plrTotal &gt; 10 temp$ = " Cpu is trying to escape?" if cpuTotal - plrTotal &gt; 15 temp$ = " LOL, Cpu really kicks your ass here." end if if plrTotal = cpuTotal temp$ = " Side by side!" print temp$ return // ==================================== revealCards sub label revealCards print "" print " Your card is..."; print color(cardColor$(cardDeck(plrCard, 2), 1)) cardColor$(cardDeck(plrCard, 2), 2); : print " "; : print cardDeck(plrCard, 1) print " ...and Cpu slowly reveales hes card what is."; for counter = 1 to 2 sleep 1 print "."; next counter print color(cardColor$(cardDeck(cpuCard, 2), 1)) cardColor$(cardDeck(cpuCard, 2), 2); : print " "; : print cardDeck(cpuCard, 1) print "" return // ==================================== cpuChoose sub label cpuChoose choice$ = "1" if ran() = true choice$ = "2" return // ==================================== help sub label help clear screen print "" print color("red") " --- War ---" print "" print " Card game for yaBasic." print " E.K.Virtanen, www.ascii-world.com" print " Public Domain" print "" print " I game of War, a normal card deck is shuffled." print " Then from a top of deck, both players gets an card." print " Who's card is higher (in numerical value) wins and he get's the cards." print " This way, whole deck is revealed to the end. Who has more cards is the winner." print "" print " You opponent is Cpu (computer) so this is one player game." print "" print color("yellow") " Press any key to return for menu." inkey$ return</code> </pre></div> <p>E.K.Virtanen</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-28081/war-card-game-for-yabasic">War card game for yaBasic.</a>
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				<guid>http://www.ascii-world.com/forum/t-27827#post-70491</guid>
				<title>Back to basic; Dice game</title>
				<link>http://www.ascii-world.com/forum/t-27827/back-to-basic-dice-game#post-70491</link>
				<description></description>
				<pubDate>Wed, 21 Nov 2007 13:30:57 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <div class="code"> <pre> <code>// Dice game for yaBasic www.yabasic.de // Just having a fun here. Nothing special diceMax = 6 // max value of dice diceMin = 1 // min value of dice CanExit = false // MAIN GAME LOOP while(CanExit = false) clear screen print "" print " Dice Game for yaBasic!" print " ************************" print "" print " Just having fun, nothing special here." print " E.K.Virtanen www.ascii-world.com" print " Public Domain" print "" print " Select:" print " 1.) Play" print " 2.) Help" print " 3.) Quit" temp$ = inkey$ if(temp$ = "1") gosub play if(temp$ = "2") gosub help if(temp$ = "3") CanExit = true wend clear screen print "" print " Thank you for playing." end label play gosub plrPlay if plrTotal &lt; 22 gosub cpuPlay return label plrPlay plrTotal = 0 throwNum = 0 done = false while(done = false) throwNum = (throwNum + 1) clear screen print "" print " This is throw #", throwNum print " Press a key to throw a dice" print "" inkey$ diceVal = int(ran(diceMax) + diceMin) plrTotal = (plrTotal + diceVal) sleep 1 print " You did throw ", diceVal // Now we check few things. if(plrTotal &gt; 21) then print " You go over 21. You lost." done = true end if if(plrTotal = 21) then print " You got it. 21 excatly." done = true break end if print " Your total is ", plrTotal print " Press 's' to stay or any other key for more." if(inkey$ = "s") done = true wend return label cpuPlay cpuTotal = 0 throwNum = 0 done = false while(done = false) throwNum = (throwNum + 1) clear screen print "" print " This is my throw #", throwNum print "" sleep 1 diceVal = int(ran(diceMax) + diceMin) cpuTotal = (cpuTotal + diceVal) print " I did throw ", diceVal // Now we check few things. if(cpuTotal &gt; 21) then print " I did go over 21. I lost." break end if if(cpuTotal = 21) then if(plrTotal &lt; 21) print " You lost, i got 21." if(plrTotal = 21) print" Amazing, we both got 21. You lost since it's tie." break end if if(cpuTotal = plrTotal) then print " I have same result now, in tie so i win." break end if print " My total is ", cpuTotal print " Your total was ", plrTotal print "" if(plrTotal &gt; cpuTotal) print " I just got to throw more to beat you." if(plrTotal &lt; cpuTotal) then print " No need to throw more, i did beat you" done = true end if sleep 3 wend inkey$ return label help clear screen print "" print " Dice Game for yaBasic!" print " ************************" print "" print " In this game, you throw a single six sided dice." print " Result of your throw is counted after every round." print " Idea is to get as close of total 21 as possible." print " Basic idea is same than in BlackJack card game." print "" print " If you go over 21, you loose automaticly." print " After youre done, computer throws too and tries to beat you." print " In tie, computer wins." print "" print " Press any key to return for menu." inkey$ return</code> </pre></div> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-27827/back-to-basic-dice-game">Back to basic; Dice game</a>
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				<guid>http://www.ascii-world.com/forum/t-12998#post-70483</guid>
				<title>Re: guess the number topic</title>
				<link>http://www.ascii-world.com/forum/t-12998/guess-the-number-topic#post-70483</link>
				<description></description>
				<pubDate>Wed, 21 Nov 2007 12:50:10 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>Important</strong> about this project; Read more <a href="http://ascii-world.wikidot.com/forum/t-27823/guess-it-pages-changed">http://ascii-world.wikidot.com/forum/t-27823/guess-it-pages-changed</a></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-12998/guess-the-number-topic">guess the number topic</a>
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				<guid>http://www.ascii-world.com/forum/t-27823#post-70481</guid>
				<title>Guess It pages changed.</title>
				<link>http://www.ascii-world.com/forum/t-27823/guess-it-pages-changed#post-70481</link>
				<description></description>
				<pubDate>Wed, 21 Nov 2007 12:48:49 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>Pages relevant to "Guess It" project has been changed. Follow example links in pages if youre adding more exxmple games.</p> <p><a href="http://www.ascii-world.com/guessit:guess-it">Guess it</a></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9929">ASCII-World News / Latest news.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-27823/guess-it-pages-changed">Guess It pages changed.</a>
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				<guid>http://www.ascii-world.com/forum/t-12998#post-70466</guid>
				<title>Re: guess the number topic</title>
				<link>http://www.ascii-world.com/forum/t-12998/guess-the-number-topic#post-70466</link>
				<description></description>
				<pubDate>Wed, 21 Nov 2007 11:29:57 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks Jare for your contribution.<br /> <em>Finnish</em><br /> Pystyisitkö muokkaamaan tuota niin että se olisi hieman enemmän samallalailla toimiva kuin muutkin sorsat?<br /> Eli</p> <p>PÄÄLOOPPI<br /> tehdään valimistelut, printataan alkuteksti blaablaa</p> <p>PELILOOPPI<br /> kysellään kunnes oikein<br /> //PELILOOPPI</p> <p>Pääloopissa pysytään kunnen pelaaja arvaa 0 (eli haluaa lopettaa)<br /> //PÄÄLOOPPI</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-12998/guess-the-number-topic">guess the number topic</a>
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				<guid>http://www.ascii-world.com/forum/t-12998#post-70303</guid>
				<title>Re: guess the number topic</title>
				<link>http://www.ascii-world.com/forum/t-12998/guess-the-number-topic#post-70303</link>
				<description></description>
				<pubDate>Tue, 20 Nov 2007 21:19:48 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Sorry, the code just didn't end up in the way I ment (no indents etc.).</p> <p>Here is more better looking one: <a href="http://koti.mbnet.fi/jare1/filer/files/guess.CB">http://koti.mbnet.fi/jare1/filer/files/guess.CB</a></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-12998/guess-the-number-topic">guess the number topic</a>
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				<guid>http://www.ascii-world.com/forum/t-12998#post-70298</guid>
				<title>Re: guess the number topic</title>
				<link>http://www.ascii-world.com/forum/t-12998/guess-the-number-topic#post-70298</link>
				<description></description>
				<pubDate>Tue, 20 Nov 2007 21:15:03 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Here is mine, written in CoolBasic:</p> <div class="code"> <pre> <code>//the Ultimate Guessing Game (is that name proper English?) //By: Jarkko 'Jare' Linnanvirta 2007 (e-mail me if you want to ask something: kpelit2003@hotmail.com) //Can be used freely. 'The very important title SetWindow "the Ultimate Guessing Game!" 'Start by randomizing a number theNumber = Rand(1,100) Repeat Text 0,0, "Guess what number I am thinking (1 - 100)" 'Show console for user's ansrver Locate 0, ScreenHeight()-20 ansver = Input("? ") 'Check ansver when user hit's enter If KeyHit(cbKeyReturn) Then times + 1 If ansver = theNumber Then 'User got it right Text 0,20, "Yes, that's what I was thinking!" Text 0,40, "You tried "+times+" times." DrawScreen WaitKey theNumber = Rand(1,100) times = 0 ElseIf ansver &lt; theNumber Then 'User got it wrong Text 0,20, "No, too low!" DrawScreen WaitKey Else 'User got it wrong again Text 0,20, "No, too high!" DrawScreen WaitKey End If CloseInput 'Clear ansver in console End If DrawScreen 'Update screen so we can see something Forever 'Eternal loop (of course there is an inbuild safe exit feature: Escape key closes the program)</code> </pre></div> <p><em>admin edit:</em> added code tags.</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-12998/guess-the-number-topic">guess the number topic</a>
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				<guid>http://www.ascii-world.com/forum/t-27563#post-69876</guid>
				<title>Do you dare?</title>
				<link>http://www.ascii-world.com/forum/t-27563/do-you-dare#post-69876</link>
				<description></description>
				<pubDate>Mon, 19 Nov 2007 20:10:50 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>Dont take these too seriously. Programming should be fun, at least for me ;D<br /> I made this maybe a week ago when i had boring.</p> <div class="code"> <pre> <code>// Do you dare? Version 0.001b for yaBasic // E.K.Virtanen, public domain. // www.ascii-world.com bulletMin = 1 bulletMax = 6 while(exitPrg = false) roundNum = 0 exitPrg = false exitGame = false // INTRO clear screen print color("red", "black") " Do You Dare?" print " E.K.Virtanen, public domain." print " Uberneat game for yaBasic ;D" print print " You are man with no future. You have nothing to lose." print " Wife left you, took your dog and childrens with her." print " You need to sell your house to pay kid's maintenance liability." print " Doctor told you have a bad brain tumor and you will die in few months." print print " So you dont have anything to loose..." print print " Green fairy comes to you, you are life 'WTF?!?" print " Fairy says, that if you take and survive of her challenge..." print " ...she heals your tumor and gives you a billion dollars of money." print print " Fairy has a revolver with a bullet. Point it to your head and pull the trigger." print " After every pull, bullet chamber is rolled randomly if you survive." print " If you survive for ten times, you have passed the challenge." print print color("red", "black") "PRESS A KEY TO ENTER FOR A CHALLENGE!" : inkey$ // ENTER THE GAME clear screen print color("yellow", "black") " Fairy thinks you are a brave man." print bulletIs = int(ran(6) + 1) // THE CHALLENGE repeat roundNum = (roundNum + 1) print print " This is round number: ", roundNum, "." print print " Fairy rolls the bullet wheel"; // BIT DELAY FOR EXCITEMENT for counter = 1 to 5 pause 0.5 print "."; next counter wheelIs = int(ran(bulletMax) + bulletMin) print print " ...and gives the revolver to you which you point to your head." print " Now you only need to pull the trigger and hope for the best." print print color("red", "black") " PRESS A KEY TO PULL THE TRIGGER!!!" inkey$ clear screen if wheelIs &lt;&gt; bulletIs then print color("green", "black") " You survived of this round!!!!!!" print color("green", "black") " There is still hope!!!" end if if wheelIs = bulletIs then print color("red", "black") " You feel shortly how the bullet smashes your brains..." print color("red", "black") " ...and now, you dont feel anything anymore." print color("red", "black") " May your body and soul rest in peace." break end if if roundNum = 10 then exitGame = true end if print " Press a key for next round." : inkey$ clear screen until(exitGame = true) if roundNum = 10 and exitGame = true then clear screen print print color("green", "black") " YOU HAVE SURVIVED THROUGH IMPOSSIBLE CHALLENGE!!!" print color("green", "black") " ***************************************************" print color("green", "black") " You pulled the trigger for TEN TIMES and you are still alive!" print print " Fairy cant believe it. But as for fairy of honor, she heals your tumor." print " She also gives you and briefcase which has a billion dollars." end if print print " Press 'y' to play again. Any other key to quit."; YesNo$ = inkey$ if upper$(YesNo$) &lt;&gt; "Y" then exitPrg = true end if wend</code> </pre></div> <p>E.K.Virtanen</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-27563/do-you-dare">Do you dare?</a>
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				<guid>http://www.ascii-world.com/forum/t-27444#post-69863</guid>
				<title>Re: Ancient Heroes</title>
				<link>http://www.ascii-world.com/forum/t-27444/ancient-heroes#post-69863</link>
				<description></description>
				<pubDate>Mon, 19 Nov 2007 19:27:50 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Hi.<br /> Looks interesting. Sad that cant try it now since im busy as hell here now. But i will try it tomorrow after work.</p> <p>E.K.Virtanen</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-27444/ancient-heroes">Ancient Heroes</a>
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				<guid>http://www.ascii-world.com/forum/t-27444#post-69522</guid>
				<title>Ancient Heroes</title>
				<link>http://www.ascii-world.com/forum/t-27444/ancient-heroes#post-69522</link>
				<description></description>
				<pubDate>Sun, 18 Nov 2007 22:40:42 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Ancient heroes is a text-based game programmed in QBasic. The game [i]is[/i] illustrated, but the user may turn off images at the start of the game. I was encouraged (by E.K.Virtanen on the Freebasic forum) to post newer versions here, and I've recently finished a large upgrade.</p> <p>Here is a screenshot:<br /> <a href="http://www.childrenofmillennium.org/junk/screenshot3.gif">http://www.childrenofmillennium.org/junk/screenshot3.gif</a></p> <p>Download the game here, and run Heroes.exe: <a href="http://www.childrenofmillennium.org/junk/hero3.zip">Ancient Heroes</a></p> <p>Would it be worth making a purely ASCII version for upload? The game is of course much smaller without images.</p> <p>—Mark</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-27444/ancient-heroes">Ancient Heroes</a>
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				<guid>http://www.ascii-world.com/forum/t-27381#post-69365</guid>
				<title>Re: Interesting story and webpage</title>
				<link>http://www.ascii-world.com/forum/t-27381/interesting-story-and-webpage#post-69365</link>
				<description></description>
				<pubDate>Sun, 18 Nov 2007 13:59:22 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>ah, Bill G. is a person who allways wakes up some thoughts… :D</p> <p>E.K.Virtanen</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-27381/interesting-story-and-webpage">Interesting story and webpage</a>
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				<guid>http://www.ascii-world.com/forum/t-27379#post-69364</guid>
				<title>Re: *.BAS source code for Retro2FB project</title>
				<link>http://www.ascii-world.com/forum/t-27379/bas-source-code-for-retro2fb-project#post-69364</link>
				<description></description>
				<pubDate>Sun, 18 Nov 2007 13:57:36 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>Yeah, i know that site too and it is great one. I think its in our basic related links but im not sure lol.</p> <p>E.K.Virtanen</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-27379/bas-source-code-for-retro2fb-project">*.BAS source code for Retro2FB project</a>
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				<guid>http://www.ascii-world.com/forum/t-27383#post-69363</guid>
				<title>Re: Countdown.bas in FB</title>
				<link>http://www.ascii-world.com/forum/t-27383/countdown-bas-in-fb#post-69363</link>
				<description></description>
				<pubDate>Sun, 18 Nov 2007 13:55:55 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks. This is neat one.<br /> You can add it yourself in wiki if you like ;) But i cando it too, no matter.</p> <p>E.K.Virtanen</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-27383/countdown-bas-in-fb">Countdown.bas in FB</a>
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				<guid>http://www.ascii-world.com/forum/t-27387#post-69346</guid>
				<title>About PCopy! #60 deadline</title>
				<link>http://www.ascii-world.com/forum/t-27387/about-pcopy-60-deadline#post-69346</link>
				<description></description>
				<pubDate>Sun, 18 Nov 2007 12:51:29 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Hi peoples.</p> <p>Instead of "mid-january", PCopy! #60 is planned to get published before christmas. This places deadline at 15'th December 2007.<br /> All contributions and letters are welcomed :)</p> <p>PCopy! website; <a href="http://pcopy.wikidot.com/">http://pcopy.wikidot.com/</a><br /> <a href="http://www.shnetworks2.net/~asciiwor/pcopy/issue50/#pcopy">About PCopy!l</a> article in issue <a href="http://www.shnetworks2.net/~asciiwor/pcopy/issue50/">#50</a>.<br /> Email pcopy.staff(AT)gmail.com</p> <p>E.K.Virtanen</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-27387/about-pcopy-60-deadline">About PCopy! #60 deadline</a>
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				<guid>http://www.ascii-world.com/forum/t-27383#post-69339</guid>
				<title>Countdown.bas in FB</title>
				<link>http://www.ascii-world.com/forum/t-27383/countdown-bas-in-fb#post-69339</link>
				<description></description>
				<pubDate>Sun, 18 Nov 2007 12:24:01 +0000</pubDate>
				<wikidot:authorName>harmonv</wikidot:authorName>				<wikidot:authorUserId>49192</wikidot:authorUserId>				<content:encoded>
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						 <div class="code"> <pre> <code>' ============================================= ' = Countdown = ' = Original program by Mark Chambers = ' = from BASIC Computer Games Vol. II = ' = TRS-80 Edition - page 46 = ' = Creative Computing Morristown, New Jersey = ' ============================================= ' FreeBasic version by Harmon V. ' Public Domain Dim As Integer A, N, T, X, game Dim AS String YesNo, Message Screen 12 Do Cls Color 14, 0 Print : Print Print Tab(30); "C O U N T D O W N" Print Print print Color 15, 0 print tab(10); : input "Hit &lt;Enter&gt; to start";YesNo A = int(10*rnd(1)) N = 0 : T = 0 print print "You have activated the self-destruct sequence" print "in this school. If you wish, you may stop the" print "countdown. To do so, just type in the correct" print "number, which will stop the countdown." print "The number is from 0 to 9." print print "Please Hurry! There is no time to waste!!!!" game=0 while game=0 print : input "What'll it be? "; X if T=4 then game =-1 : exit while if X=A then game = 1 : exit while if X&lt;A then print "Too small !!!! "; if X&gt;A then print "Too big !!!! "; print "Your number does not compute." T = T + 1 print "Please try again !!!" if T=2 then print "Time grows short, please hurry !!!!" if T=3 then print "Hurry, the Count-down is approaching zero !!!!!" end if wend print if game&lt;0 then print ,"\\\\\|/////" print ,"&gt; B-O-O-M &lt;" print ,"/////|\\\\\" print print " You died a hero's death." print "Your funeral was well-attended." else print ,"Correct!!!!!" print ,"The countdown has stopped." print ,"You have saved the school !!" print print " *** Congratulations ***" print "(Have you seen your shrink lately?)" end if Print : Print "Do you want to play again? "; Do : YesNo = Inkey$ : Loop Until YesNo&lt;&gt;"" Loop While Ucase(YesNo)="Y" END</code> </pre></div> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-27383/countdown-bas-in-fb">Countdown.bas in FB</a>
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				<guid>http://www.ascii-world.com/forum/t-27381#post-69337</guid>
				<title>Interesting story and webpage</title>
				<link>http://www.ascii-world.com/forum/t-27381/interesting-story-and-webpage#post-69337</link>
				<description></description>
				<pubDate>Sun, 18 Nov 2007 12:15:39 +0000</pubDate>
				<wikidot:authorName>harmonv</wikidot:authorName>				<wikidot:authorUserId>49192</wikidot:authorUserId>				<content:encoded>
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						 <p>Although this is not new, I recently stumbled upon it and found it interesting enough to share.</p> <p>Bill Gates and<br /> Petals Around the Rose</p> <p>It was June 1977, the very early days of the microcomputer industry. The founders of Microsoft, Bill Gates and Paul Allen, were amongst those heading home to Albuquerque from the National Computer Conference in Dallas. In the September/October 1977 edition of "Personal Computing" magazine, Henry Gilroy provided the following report on the introduction of the Petals Around the Rose brain teaser to his fellow travelers on the return journey.</p> <p>for the rest of the story visit …<br /> <a href="http://www.borrett.id.au/computing/petals-bg.htm">Bill Gates and Petals Around the Rose</a></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-27381/interesting-story-and-webpage">Interesting story and webpage</a>
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				<guid>http://www.ascii-world.com/forum/t-27379#post-69335</guid>
				<title>*.BAS source code for Retro2FB project</title>
				<link>http://www.ascii-world.com/forum/t-27379/bas-source-code-for-retro2fb-project#post-69335</link>
				<description></description>
				<pubDate>Sun, 18 Nov 2007 12:00:59 +0000</pubDate>
				<wikidot:authorName>harmonv</wikidot:authorName>				<wikidot:authorUserId>49192</wikidot:authorUserId>				<content:encoded>
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						 <p><a href="http://www.moorecad.com/classicbasic/">Classic Basic Games</a><br /> This website has the source code for ALL the programs from David Ahl's "BASIC Computer Programs Vol I."</p> <p>He also has "modified" versions with space between keywords too… Nice!</p> <p>You'll need to scroll down about half-way to see the links.</p> <p>For anyone who wants to contribute FB code to the Retro2FB project, this is a great resource.</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-27379/bas-source-code-for-retro2fb-project">*.BAS source code for Retro2FB project</a>
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				<title>PCopy! Issue #50 Nov 16&#039;th 2007</title>
				<link>http://www.ascii-world.com/forum/t-27169/pcopy-issue-50-nov-16-th-2007#post-68735</link>
				<description></description>
				<pubDate>Fri, 16 Nov 2007 15:29:50 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p><strong>PCopy! Issue #50 Nov 16'th 2007:</strong> <a href="http://www.shnetworks2.net/~asciiwor/pcopy/issue50/">Read</a> - <a href="http://www.shnetworks2.net/~asciiwor/pcopy/issue50/pcopy50.zip">.zip</a> archive.</p> <p><strong>Regular Columns:</strong></p> <ul> <li>From Our Editing Desk (E.K.Virtanen)</li> <li>Submitting to PCOPY! (Stephane Richard &amp; E.K.Virtanen)</li> <li>Letters To The Editors (Mixed Contributors)</li> <li>Letters To The Hartnell (Mixed Contributors)</li> <li>In The News (Mixed Contributors)</li> <li>Exit Issue (E.K.Virtanen)</li> </ul> <p><strong>ARTICLES:</strong></p> <ul> <li>About PCopy! (E.K.Virtanen)</li> </ul> <p>*The mindset problem (Bill Williams)</p> <ul> <li>Interview with Eros Olmi (E.K.Virtanen)</li> </ul> <p><strong>Reviews &amp; Presentations:</strong></p> <ul> <li>VIXEN: An XBLITE GUI Generator (Guy (gl) Lonné)</li> <li>Introducing Fatal Method Games (FMG)</li> <li>More about smallBasic (Chris Warren-Smith)</li> <li>3D graphics in thinBASIC: (Petr Schreiber)</li> </ul> <p><strong>Tutorials &amp; HowTo's:</strong></p> <ul> <li>Coding Functions: (Guy (gl) Lonné)</li> </ul> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-27169/pcopy-issue-50-nov-16-th-2007">PCopy! Issue #50 Nov 16'th 2007</a>
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				<guid>http://www.ascii-world.com/forum/t-24288#post-66668</guid>
				<title>Re: One more time.</title>
				<link>http://www.ascii-world.com/forum/t-24288/one-more-time#post-66668</link>
				<description></description>
				<pubDate>Sat, 10 Nov 2007 16:03:14 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Hi peoples.</p> <p>5 days to deadline which is 15'th Nov. 2007. I need to build this issue at friday 16'th since i am offline whole week-end after that.<br /> Letters, editorials, tutorials, reviews, previews, news hints or briefs and anything you can imagine, are welcomed.</p> <p>E.K.Virtanen<br /> <span class="wiki-email">moc.liamg|dlrowiicsa#moc.liamg|dlrowiicsa</span></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9935">General board. / Coffee table.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-24288/one-more-time">One more time.</a>
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				<guid>http://www.ascii-world.com/forum/t-26335#post-66613</guid>
				<title>Important notice about emails from ASCII-World.com</title>
				<link>http://www.ascii-world.com/forum/t-26335/important-notice-about-emails-from-ascii-world-com#post-66613</link>
				<description></description>
				<pubDate>Sat, 10 Nov 2007 09:36:25 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>ASCII-World will <span style="text-decoration: underline;">not</span> send you any emails with attached files. If you receive that kind of email from <span class="wiki-email">moc.liamg|dlrowiicsa#moc.liamg|dlrowiicsa</span>, please <span style="text-decoration: underline;">do not open it</span> and remove it immediately. Some of this kind of emails has been received by peoples, so be warned.</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9929">ASCII-World News / Latest news.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-26335/important-notice-about-emails-from-ascii-world-com">Important notice about emails from ASCII-World.com</a>
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				<guid>http://www.ascii-world.com/forum/t-12998#post-66316</guid>
				<title>Re: guess the number topic</title>
				<link>http://www.ascii-world.com/forum/t-12998/guess-the-number-topic#post-66316</link>
				<description></description>
				<pubDate>Fri, 09 Nov 2007 06:25:01 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>Just added thinBasic version provided by ErosOlmi from thinBasic forums.<br /> Now we have these versions here, looking good :)</p> <p>Guess it in Bash-Script<br /> Guess It in Ansi C<br /> Guess It in ChipMunk BASIC<br /> Guess It in FreeBASIC<br /> Guess It in FreePascal<br /> Guess It in python<br /> Guess It in QBASIC<br /> Guess It in Run BASIC<br /> Guess It in SmallBasic<br /> Guess It in thinBasic<br /> Guess It in yaBasic</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9931">ASCII board. / ASCII programming.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-12998/guess-the-number-topic">guess the number topic</a>
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				<guid>http://www.ascii-world.com/forum/t-20731#post-66128</guid>
				<title>Re: RunBASIC stuff</title>
				<link>http://www.ascii-world.com/forum/t-20731/runbasic-stuff#post-66128</link>
				<description></description>
				<pubDate>Thu, 08 Nov 2007 16:51:25 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Ok, now there is <em>"self-made"</em> version of guess it in RunBasic at <a href="http://www.ascii-world.com/guess-it-runbasic">http://www.ascii-world.com/guess-it-runbasic</a></p> <p><em>E.K.Virtanen</em></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9930">ASCII-World News / Updates, fixes etc.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-20731/runbasic-stuff">RunBASIC stuff</a>
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				<guid>http://www.ascii-world.com/forum/t-25692#post-64920</guid>
				<title>About SmallBasic</title>
				<link>http://www.ascii-world.com/forum/t-25692/about-smallbasic#post-64920</link>
				<description></description>
				<pubDate>Mon, 05 Nov 2007 09:56:54 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p><a href="http://www.ascii-world.com/about-smallbasic">About SmallBasic</a> by Chris Warren-Smith now added. You can see it at <a href="http://www.ascii-world.com/free-console-compilers-and-interpreters">free console compilers and interpreters</a>, right under link to <a href="http://smallbasic.sourceforge.net/">smallBasic</a></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9929">ASCII-World News / Latest news.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-25692/about-smallbasic">About SmallBasic</a>
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				<guid>http://www.ascii-world.com/forum/t-25304#post-64004</guid>
				<title>The October Issue of QB Express is now available.</title>
				<link>http://www.ascii-world.com/forum/t-25304/the-october-issue-of-qb-express-is-now-available#post-64004</link>
				<description></description>
				<pubDate>Fri, 02 Nov 2007 04:07:52 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p><em>This special Halloween edition has very little to do with pumpkins or ghosts, but is bursting through the seams with what you all really crave: QuickBasic and Freebasic!</em></p> <p><a href="http://www.petesqbsite.com/sections/express/issue25/index.html">http://www.petesqbsite.com/sections/express/issue25/index.html</a></p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9929">ASCII-World News / Latest news.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-25304/the-october-issue-of-qb-express-is-now-available">The October Issue of QB Express is now available.</a>
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				<guid>http://www.ascii-world.com/forum/t-24837#post-62809</guid>
				<title>Re: Guess what number im thinking.</title>
				<link>http://www.ascii-world.com/forum/t-24837/guess-what-number-im-thinking#post-62809</link>
				<description></description>
				<pubDate>Mon, 29 Oct 2007 17:50:29 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>Also SmallBaisc version now available :)</p> <br/>Forum category: <a href="http://www.ascii-world.com/forum/c-9930">ASCII-World News / Updates, fixes etc.</a><br/>Forum thread: <a href="http://www.ascii-world.com/forum/t-24837/guess-what-number-im-thinking">Guess what number im thinking.</a>
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