Reflections Of Ascii World

You need to copy both files. aw2.bi and reflection.bas

'Ascii Reflection Program

'Richard D. Clark

'Public Domain

'*********************************************

#include "aw2.bi"

#define tw 80

#define th 60

#define maxstars 100

'Jofers

Type Pixel_Color

    B As Ubyte

    G As Ubyte

    R As Ubyte

    A As Ubyte

End Type

Union Pixel

    Channel As Pixel_Color

    Value   As Uinteger

End Union

type startype

    x as single

    y as single

    z as integer

end type

const fbGold = RGB (255, 215, 0)

const fbBlack = RGB (0, 0, 0)

dim shared buffer(1 to tw, 1 to th) as uinteger

dim shared stars(1 to maxstars) as startype

dim shared backpal(1 to th) as uinteger

dim shared starpal(1 to 255) as uinteger

function GetRandom(lowerbound as integer, upperbound as integer) as integer

   return Int((upperbound - lowerbound + 1) * Rnd + lowerbound)

end function

'Interpolation code by Rattrapmax6

Sub CreatePalette(cpal() as Integer, sr as integer, sg as integer, sb as integer, er as integer, eg as integer, eb as integer) 

    Dim As Integer i

    Dim iStart(3) As Integer

    Dim iEnd(3) As Integer

    Dim iShow(3) As Integer

    Dim Rend(3) As Double

    Dim InterPol(3) As Double

    InterPol(0) = Ubound(cpal)

    iStart(1) = sr

    iStart(2) = sg

    iStart(3) = sb

    iEnd(1) = er

    iEnd(2) = eg

    iEnd(3) = eb

    InterPol(1) = (iStart(1) - iEnd(1)) / InterPol(0)

    InterPol(2) = (iStart(2) - iEnd(2)) / InterPol(0)

    InterPol(3) = (iStart(3) - iEnd(3)) / InterPol(0)        

    Rend(1) = iStart(1)

    Rend(2) = iStart(2)

    Rend(3) = iStart(3)    

    For i = lbound(cpal) To Ubound(cpal) 

        iShow(1) = Rend(1)

        iShow(2) = Rend(2)

        iShow(3) = Rend(3)

        cpal(i) = Rgb(iShow(1),iShow(2),iShow(3))

        Rend(1) -= InterPol(1)

        Rend(2) -= InterPol(2)

        Rend(3) -= InterPol(3)

    Next

End Sub

function AlphaBlend(alpha as integer, fcolor as uinteger, bcolor as uinteger) as uinteger

    dim as integer invalpha, r, g, b

    dim as Pixel fc, bc

    invalpha = 255 - alpha

    fc.value = fcolor

    bc.value = bcolor

    r = ((fc.channel.r * alpha) + (bc.channel.r * invalpha)) shr 8

    g = ((fc.channel.g * alpha) + (bc.channel.g * invalpha)) shr 8

    b = ((fc.channel.b * alpha) + (bc.channel.b * invalpha)) shr 8

    return RGB(r, g, b)    

end function

sub InitAStar (idx as integer)

    stars(idx).x = GetRandom(1, tw)

    stars(idx).y = GetRandom(1, 27)

    stars(idx).z = GetRandom(1, 255)

end sub

sub InitStars

    dim as integer i

    for i = 1 to maxstars

        InitAStar i

    next    

end sub

sub BuildBackground

    dim as integer x, y, clr, cnt = 28, palid = 1

    'Draw the top half of the scene

    for y = 1 to 28

        for x = 1 to tw

            if aw2(x + y * aw2w) = 1 then

                buffer(x, y) = fbGold

            end if

        next

        palid += 1

    next

    'Draw the bottom half of the screen

    for y = 29 to th

        for x = 1 to tw

            if cnt > 0 then

                if buffer(x, cnt) = fbGold then

                    clr = AlphaBlend(128, fbGold, backpal(palid))

                    buffer(x, y) = clr

                elseif buffer(x, cnt) <> fbBlack then

                    clr = AlphaBlend(128, buffer(x, cnt), backpal(palid))

                    buffer(x, y) = clr

                else

                    buffer(x, y) = backpal(palid)

                end if

            else

                buffer(x, y) = backpal(palid)

            end if

        next

        cnt -= 1

        palid -= 1

        if palid < 1 then palid = 1

    next    

end sub

sub DrawScene

    dim as integer x, y

    cls

    for y = 1 to th

        for x = 1 to tw

            locate y, x

            color buffer(x, y)

            print chr(219);

        next

    next

    screensync

    screencopy

end sub

sub EraseBuffer

    dim as integer x, y

    for y = 1 to th

        for x = 1 to tw

            buffer(x, y) = fbBlack

        next

    next

end sub

sub MoveStars

    dim as integer x, y, i

    for i = 1 to maxstars

        stars(i).x += 255 / stars(i).z 

        if stars(i).x > tw then

            stars(i). x = 1

            stars(i).y = GetRandom(1, 27)

            stars(i).z = GetRandom(1, 255)

        end if    

    next

    for i = 1 to maxstars

        buffer(int(stars(i).x), int(stars(i).y)) = starpal(stars(i).z)

    next    

end sub

screen 18, 32, 2, 1

setmouse ,,0

screenset 0, 1

width tw, th

InitStars

CreatePalette backpal(), 128, 128, 128, 0, 0, 0

CreatePalette starpal(), 255, 255, 255, 100, 100, 100

do

    EraseBuffer

    MoveStars

    BuildBackground

    DrawScene

    sleep 1

loop until inkey = chr(27)
Const aw2w = 80

Const aw2h = 60

Dim Shared aw2(4800) As Byte = { _

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1,1,0,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, _

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